Not enough data — only 8% of reviews mention this.
Characters+1.56
🔒 2 more indicators
Content Volume
+1.38
Variety-0.63
“just Slay the Spire 1.5, makes first game obsolete rather than offering different niche” (9)
🔒 2 more indicators
Visuals & Sound
+1.79
Visuals+2.53
“better art and animations than Slay The Spire, more polished” (21)
🔒 1 more indicators
Multiplayer
+0.63
Playing together+2.93
“multiplayer mechanics discussion shows engagement with cooperative gameplay” (32)
非常好,还是那个味道,但是我觉得多人模式的机制还有待完善,目前所有怪物的攻击都被视作AOE,会同时攻击房间内的所有玩家,这在一定程度上简化了怪物的攻击逻辑,使其攻击模式显得相对“单调”,虽然可能是对平衡性做出的考虑,但是我感觉实际游玩的体验并没有那么好,既然多人了,并且怪物的血量是根据设定倍数倍增的,那我觉得怪物的攻击机制还可以再调整一下,我谨在此提出我的设想,为制作组提供一些微末灵感,欢迎大家讨论,不要攻击我,当然有同样感受的玩家也可以给我一点点数的打赏: 1、为怪物设计一个仇恨计算逻辑(如基于伤害量、治疗量或特定技能)。这允许怪物像玩家一样进行“单体攻击”,使团队中出现“坦克”职责,专注于承伤与仇恨控制(可以有针对的衍生卡牌来保证坦克也具有一定输出)。 2、怪物的攻击类型分为以下几类:a单体攻击:高伤害,针对当前仇恨目标。考验单体格挡或减伤能力。 b对所有人造成中等伤害。 c随机伤害,随机选择攻击对象,玩家无法预知,或可通过特定卡牌预测 需要注意的是,每种攻击类型都应有清晰的视觉提示,让玩家能够区分怪物的攻击对象。 暂且就这么多,希望杀戮尖塔2越来越好。 Very good, still that familiar feel, but I think the mechanics of the multiplayer mode still need refinement. Cur
🔒 1 more indicators
Fairness
-1.76
Balance-3.36
“balance patches are poorly thought out, data-driven without understanding player experience” (103)
Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.
Steam review activity
% positive over time
since launch, by week · major update
Mar 5, 2026Sep 17, 2026
Reviews
per day · 4,111 reviews, peak 174/day
Aug 19Sep 16
per week · 17,608 reviews, peak 2,288/week
Jun 18, 2026Sep 10, 2026
per week · 156,420 reviews, peak 28,704/week
Mar 19, 2026Sep 10, 2026
per week · 212,843 reviews, peak 38,473/week
Mar 5, 2026Sep 10, 2026
Steam only gives daily counts for the last 30 days; longer ranges are by week. Months with fewer than 10 reviews are left out of % positive.
Review languages
Languages of the 356 reviews we analyzed from the past year — not all Steam reviews.
Chinese34%
English27%
Japanese14%
Korean6%
Russian6%
Spanish5%
Other8%
🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.