Hotline Miami 2: Wrong Number ▶ Trailer
Hotline Miami 2: Wrong Number screenshot 1Hotline Miami 2: Wrong Number screenshot 2
ActionIndieGreat SoundtrackGorePixel GraphicsViolentFast-Paced

Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.

Developer
Dennaton Games
Publisher
Devolver Digital
Franchise
Release date
Mar 10, 2015
Store page updated
Jun 25, 2026
Price
$14.99 · Steam store ↗

Review Analysis Score

83.7/ 100

Based on 393 reviews from the past 1 year

Steam User Rating
Recent 😄 Very Positive 92% of 553
All time 😄 Very Positive 94% of 80,253
“more intense, better soundtrack, more gore, all the good stuff from first game but more”

How it holds up

−50+5
Gameplay
-0.33
Difficulty -0.37
“constantly shot by unseen enemies frustrates the experience” (101)

🔒 5 more indicators

Story & World
+3.02
Story +3.04
“deep, epic story with interconnected narratives and unexpected twist” (96)
[h1] Покидать этот мир не так страшно, как это звучит [/h1] Продолжение Hotline Miami для меня является не продолжением, а не отъемлимой частью истории начатой в первой части. В этот раз сюжет концентрируется не вокруг двух героев, а показывает историю сразу со всех ракурсов. Также, история в двойке проливает свет на сюжет первой части, после прохождения которой у многих игроков были вопросы к каноничности тех или иных сюжетных поворотов. [i] "Никакой своей воли. Просто бездумное подчинение! Мы даже не знаем, почему мы сейчас воюем, не так ли? Мы знаем лишь то, что глубоко внутри нам это нрави

🔒 2 more indicators

Content Volume
+1.84
Variety -0.45
“too continuist, lacks evolution from predecessor” (9)
[h1]Hotline Miami 2: Wrong Number[/h1] [i]Hotline Miami 2: Wrong Number[/i] es la secuela directa de Hotline Miami, y desde los primeros minutos queda claro que estamos ante más de lo mismo, todos los elementos característicos de la primera entrega vuelven, la acción frenética, morir de un solo disparo o golpe, reiniciar inmediatamente y volver a intentarlo hasta conseguir crear una masacre perfecta, acompañado nuevamente por su música y ese estilo visual tan característico que ya es prácticamente parte de la identidad de la saga. Y en cierta forma esto es algo bueno, porque la fórmula sigue f

🔒 2 more indicators

Visuals & Sound
+3.59
Audio +4.19
“insane soundtrack with great rhythm when clearing rooms” (80)

🔒 1 more indicators

Multiplayer
+0.88

Not enough data — only 2% of reviews mention this.

Community -1.25

🔒 1 more indicators

Fairness
-1.00
Balance -2.24

🔒 3 more indicators

Tech & Ops
-0.73

Not enough data — only 10% of reviews mention this.

Stability -2.45
“numerous bugs including enemy wall-clipping, broken shotgun cooldown, weapon pickup collision, and unfair enemy vision range” (14)
这游戏虽然剧情方面,音乐和独特的战斗方式都很好,现在我把它当作反应训练的游戏,但我还是要骂死这游戏的程序员以及其全家 我差不多总的发现了许多问题,首先是硬件方面的问题,虽然在我身上发生,这游戏在机械硬盘上,ai就变得特别强,经常出现超级锁定的问题,隔着角落或者拐角的像素点级别的地方就能发现玩家,手持霰弹枪的敌人还会出现无缓和的情况,一看到玩家直接瞬移的转移开火,其它自动枪的敌人虽然有缓和的情况,会转头再开火,但实际情况也相同,还有霰弹枪的敌人有恶性bug,在我战斗时,它看到我就开火,我用有翻滚技能的角色躲开,然而敌人上一秒开完火,下一秒只是走一步再次发现玩家,马上下一次开火,就是重置了霰弹枪的CD时间,整个过程其实是一秒种不到的时间,好像敌人用全自动霰弹枪似的连开两发霰弹枪。拿近战武器敌人会隔着门或者拐角直接隔墙杀,这个地方我先下手竟然没有打到,敌人打到了,它们还会穿过这个像素点级别的实体墙壁,玩家的角色是穿不过去,就门口而言,他们对门口的空隙是多两个像素点,角色就只能确实的走门的位置,这应该是敌人穿墙攻击的 狗这个敌人,是基于一般敌人的ai,但狗的碰撞大小是长方形,转动点在中间,这个问题就更加明显了,穿墙杀100% 有好几次拿不到武器的情况,就是干掉一名敌人,非常接近以至于就是一般情况能拿到的武器在地上,就是拿不了,我发现它实际拿到的地方还更远一点,就一点,这个情况不是我失误,就

🔒 3 more indicators

Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.

Steam review activity

% positive over time
since launch, by month · major update
80%85%90%95%100%
Mar 2015Sep 2026
Reviews
per day · 540 reviews, peak 30/day
02550
Aug 19Sep 16

Steam only gives daily counts for the last 30 days; longer ranges are by month. Months with fewer than 10 reviews are left out of % positive.

Review languages

Languages of the 393 reviews we analyzed from the past year — not all Steam reviews.

  • Russian34%
  • English28%
  • Spanish13%
  • Portuguese10%
  • Chinese6%
  • Turkish4%
  • Other6%

🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.

Recommended games

Was this analysis useful?

🔒 Read the reviews behind this

All 25 indicators, 3-month and 6-month trends, and per-language breakdowns — in the dashboard.

Learn more

Comments 0

Played Hotline Miami 2: Wrong Number? Agree with the score, or think we missed something? Tell other players.

Accounts are not open yet — comments and voting are coming soon.