Oxygen Not Included ▶ Trailer
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IndieSimulationColony SimBase BuildingSurvivalResource ManagementBuilding

Oxygen Not Included

Oxygen Not Included is a space-colony simulation game. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive.

Developer
Klei Entertainment
Publisher
Klei Entertainment
Franchise
Oxygen Not Included
Release date
Jul 30, 2019
Store page updated
Sep 16, 2026
Price
$24.99 · Steam store ↗

Review Analysis Score

86.8/ 100

Based on 420 reviews from the past 1 year

Steam User Rating
Recent 😄 Very Positive 95% of 537
All time 🤩 Overwhelmingly Positive 97% of 143,854
“every small breakthrough gives achievement sense, incredibly engaging and rewarding”
这游戏在我库里躺了整整两年。24年还是25年入的,玩了2小时愣是没搞明白,直接扔仓库吃灰。结果今年翻出来重新上手,跟着教程先把温饱解决,然后一步步搞养殖,探生态,挖上太空造火箭,再建星际物流,每一步小小的突破,都能给你那种“我真牛逼”的成就感。 画面风格我太吃了,史前包和水生行星那个汪洋星,美得不像生存游戏。 但老毛病也逃不掉:后期卡到怀疑人生。挪个地图都要先暂停,星图放大缩小直接卡成PPT。求求科雷赶紧出个“眼冒金星”级别的大型DLC,我还想多折磨自己一下。 不过这游戏是真的硬,打开一次一个下午就没了。为了玩好它,我自学了《电路》《数字逻辑》《热力学》《人力资源管理》《传染病的预防与隔离》《农作物种植》。 毫不夸张地说,缺氧是我玩过的知识面最硬核的游戏,没有之一。不看攻略,50小时你连石油都摸不到。我自己摸索到20小时,终于搞懂高压输电、气压控制,挖到石油——结果那滩石油哗哗往外喷,七八十度,把小人的建筑淹了,人下去修直接烫死在油里。我当时人都傻了。 后来挖到反熵热中和器,彻底懵圈。自动化、物流就更别提了,真想抽自己:大学为啥没好好学与非门?为啥没学好焓变熵变?直到我翻到一篇笔记,开始复习热力学第一定律……真的,我是哭着玩下来的。 150周期,压力爆炸、温度失控、水用光,房子拆了,食物狂吃,石油75度狂喷,电路过载,排气孔气压过大,全面崩盘。看直播大神搞什么气压循环、高压水库,我

How it holds up

−50+5
Gameplay
+1.91
Onboarding -1.73
“game teaches through failure with minimal guidance, steep learning curve” (107)
《缺氧》这游戏,我一直觉得它特别不像“游戏”。 你第一次打开它的时候,心里大概都会有一个误判: 画风卡通,小人表情夸张,看起来像是那种“轻松经营、慢慢展开”的类型。前几个周期也确实是这样——挖挖土、铺铺床、喘着氧气过日子,一切问题都显得具体而且可控。 但只要你真的玩下去,就会很快意识到一件事: 它不是要你活下来,它是要你为每一个决定付账。 而且这个账,从来不是当场结算。 很多游戏的失败是即时的,你犯错,你死档,你重来;《缺氧》不是。《缺氧》的失败是延迟的、堆积的,甚至是“当时看起来完全没问题”的。你前二十个周期随手挖开的一个洞,可能在第八十个周期变成了热量失控的源头;你为了省事把发电机放在生活区旁边,前期没感觉,后期整个基地的人压力集体爆炸。 它最阴的地方就在这里—— 你永远不知道哪一次“图省事”,是在透支未来。 老玩家为什么会对《缺氧》又爱又恨,其实原因很简单: 这游戏不接受“差不多就行”。 你可以在别的模拟经营里凑合,用更高的人力、更密的操作去弥补系统问题;但在《缺氧》里,只要底层逻辑是歪的,你就只能眼睁睁看着系统慢慢塌掉。不是轰然倒塌,是那种一点点失血、你明明察觉到了,却已经来不及纠正的塌。 第一次真正体会到《缺氧》的残酷,大多数人都不是死在“没氧气”,而是死在“怎么会变成这样”。 氧明明是够的, 电明明还能跑, 食物也没断, 可复制人就是一个接一个出问题。 这时候你才会意识

🔒 5 more indicators

Story & World
+2.10
World +3.24

🔒 2 more indicators

Content Volume
+3.52
Volume +4.33
“hundreds or thousands of hours of deep automation and colony management” (15)

🔒 2 more indicators

Visuals & Sound
+3.33
Visuals +3.33
“identidade visual única, art style is unique” (16)
Identidade visual única, otimo fator replay, simplesmente perfeito para o que seu genero precisa ter, facil acessibilidade a QoL pelos proprios updates e por ter workshop simplesmente um jogo incrivel que todo mundo não jogo porque é um genero nichado

🔒 1 more indicators

Multiplayer
+1.02

Not enough data — only 4% of reviews mention this.

Community +2.36

🔒 1 more indicators

Fairness
-1.45

Not enough data — only 9% of reviews mention this.

Monetization -0.90
“削弱基础游戏帕库鱼属性来推销DLC,获得水下养殖站需购买DLC” (14)

🔒 3 more indicators

Tech & Ops
-1.53
Developer support +0.91

🔒 3 more indicators

Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.

Steam review activity

% positive over time
since launch, by month · major update DLC
70%80%90%100%
May 2017Sep 2026
Reviews
per day · 523 reviews, peak 29/day
02550
Aug 19Sep 16

Steam only gives daily counts for the last 30 days; longer ranges are by month. Months with fewer than 10 reviews are left out of % positive. "Show updates" marks major updates and DLC the developer posted on Steam (since about 2020) — hover a column to see % positive the month before and after.

Review languages

Languages of the 420 reviews we analyzed from the past year — not all Steam reviews.

  • English32%
  • Chinese23%
  • Russian13%
  • Portuguese10%
  • Korean6%
  • Spanish4%
  • Other12%

🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.

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🔒 Read the reviews behind this

All 25 indicators, 3-month and 6-month trends, and per-language breakdowns — in the dashboard.

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