Dyson Sphere Program ▶ Trailer
Dyson Sphere Program screenshot 1Dyson Sphere Program screenshot 2
IndieSimulationStrategyEarly AccessAutomationSpaceBase BuildingBuildingResource Management

Dyson Sphere Program

Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire.

Developer
Youthcat Studio
Publisher
Gamirror Games
Franchise
Release date
Jan 20, 2021
Store page updated
Apr 18, 2026
Price
$19.99 · Steam store ↗

Review Analysis Score

89.4/ 100

Based on 419 reviews from the past 1 year

Steam User Rating
Recent 😄 Very Positive 90% of 244
All time 🤩 Overwhelmingly Positive 97% of 91,730
“great game, content makes it worth the price”

How it holds up

−50+5
Gameplay
+1.67
Strategy +3.38
“constantly redesigning systems creates deep strategic satisfaction” (20)
最早的想法就是看看国产做自动化工厂能做到什么程度,能不能撑起“科幻 + 工业”的这个体量。 结果就是一个很典型的情况—— 本来只想玩一会儿,回过神来已经过了几个小时。 [h3]上手阶段:并不复杂,但信息量很大 [/h3] 《戴森球计划》给我的第一印象,并不是“难”,而是东西很多。 传送带、分拣器、工厂、电力、科研、物流塔,这些系统一开始就摆在你面前,不会藏着掖着。 但它并没有用特别刁钻的方式刁难玩家。 基础生产链的逻辑是清楚的: 资源 → 加工 → 再加工 → 科研或建造。 只要你愿意顺着科技树往下走,大部分系统都是一步一步解锁的,不会突然把复杂度直接拍到你脸上。 真正让人花时间的,并不是“不会玩”,而是你开始想把它做得更顺。 [h3] 核心体验:不是在造东西,是在“改系统”[/h3] 玩到中段以后,我对这游戏的认识变得很明确了: 你不是在一条一条地铺生产线,而是在不断推翻自己之前的设计。 刚开始的时候,随便拉几条传送带,能产就行; 后来发现产能不够,就开始加机器; 再后来发现线路太乱、效率太低,只能整体重构。 这种“推倒重来”在《戴森球计划》里是常态。 而且游戏并不会因为你改得多而惩罚你,反而在鼓励你不断优化。很多时候,你并不是被卡住,而是自己看不下去之前那套设计了。 [h3] 行星与星系:规模感是真实存在的 [/h3] 从单个行星到多星系,是这款游戏体验变化最大的地方之一。 一

🔒 5 more indicators

Story & World
+2.40
World +3.55

🔒 2 more indicators

Content Volume
+2.61
Volume +3.90
“unique concept of building dyson spheres across multiple star systems” (20)

🔒 2 more indicators

Visuals & Sound
+3.37
Visuals +3.87
“space visuals are the strongest” (37)

🔒 1 more indicators

Multiplayer
-1.15

Not enough data — only 3% of reviews mention this.

Playing together -1.15

🔒 1 more indicators

Fairness
+1.10

Not enough data — only 8% of reviews mention this.

Monetization +3.81

🔒 3 more indicators

Tech & Ops
+1.69
Developer support +0.89

🔒 3 more indicators

Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.

Steam review activity

% positive over time
since launch, by month · major update
80%85%90%95%100%
Jan 2021Sep 2026
Reviews
per day · 235 reviews, peak 13/day
01020
Aug 19Sep 16

Steam only gives daily counts for the last 30 days; longer ranges are by month. Months with fewer than 10 reviews are left out of % positive. "Show updates" marks major updates and DLC the developer posted on Steam (since about 2020) — hover a column to see % positive the month before and after.

Review languages

Languages of the 414 reviews we analyzed from the past year — not all Steam reviews.

  • English49%
  • Chinese32%
  • Spanish4%
  • Japanese4%
  • German3%
  • French3%
  • Other6%

🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.

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🔒 Read the reviews behind this

All 25 indicators, 3-month and 6-month trends, and per-language breakdowns — in the dashboard.

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