V Rising ▶ Trailer
V Rising screenshot 1V Rising screenshot 2
ActionAdventureMassively MultiplayerVampiresSurvivalOpen WorldBase BuildingMultiplayer

V Rising

Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.

Developer
Stunlock Studios
Publisher
Stunlock Studios
Franchise
Release date
May 8, 2024
Store page updated
Aug 18, 2026
Price
$34.99 · Steam store ↗

Review Analysis Score

79.4/ 100

Based on 445 reviews from the past 1 year

Steam User Rating
Recent 😄 Very Positive 87% of 372
All time 😄 Very Positive 89% of 137,174
“genuinely loved the game and invested hundreds of hours”

How it holds up

−50+5
Gameplay
+1.29
Progression +0.93

🔒 5 more indicators

Story & World
+0.77
World +3.04

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Content Volume
+0.55
Volume +1.90

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Visuals & Sound
+3.22
Visuals +3.67
“the art style is very effective and looks stunning” (41)

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Multiplayer
+1.28
Playing together +2.65
“very fun with friends cooperating on bosses together” (43)
通关时间:158.7小时 购买金额:74.5(本体)+52.8(邪恶进化)+70.4(永恒统治)+103.2(最古老的血统)=300.9元 购买时折扣度:50%(本体)+20%(邪恶进化)+20%(永恒统治)+20%(最古老的血统) 游戏满意度:一般 一直想买这个游戏,等到25年夏促下手,到今天终于打完了,来写个评价,你问我是不是好游戏,好不好玩,我说是的好游戏,好玩,你如果问我后不后悔买了,真的后悔了,早知道游戏里是这样,我就不买了。这游戏有几个特点,按我的印象程度给大家同步下: 1.游戏有传送阵,但没有传送法术,从自家城堡出发,只有传送阵,传送阵到目的地的“最后一公里”,自己走吧。也因为没有传送法术,所以打BOSS前开个传送门,死了直接传送再来这种操作是不可能的。 2.前面说到走,游戏人物没有跑动功能,只有走,非常非常慢,纯粹耗时。想要跑,就只能切换“狼”模式(第一个BOSS击杀解锁),但是“狼”模式只能赶路,打架 开箱子都会解除“狼”模式,打完 拣完东西如果继续赶路又要切换“狼”模式,而且切换,也是要时间的!打怪刷材料的时候明显感觉切不是,不切也不是,两者都在消耗时间。 3.游戏没有暗黑类游戏升级模式,没有力量 敏捷之类的属性点,人物等级全靠装备,你装备个5级头盔拿个10级剑,你就是15级,再穿上全套5级的头盔 靴子 胸甲 手套,变成了5*4+15=35,然后装备是不掉落的,

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Fairness
-2.20
Balance -2.19
“boss design with high damage, high HP, high speed, and unfair mechanics” (16)
[h1]一坨窃得联机之利的臭屎[/h1] 从来没玩过这么烂的游戏。从中期往后越来越烂,不知道制作组预设要多少人联机才能正常游玩。游戏设计的每一处都烂的令人发指,制作组的每一个肮脏的小心思都那么直白而不加掩饰。 [h2]夜族最需要的是尽早建一个养老院[/h2] 以主角这个接三刀就跪、闪避还得8秒一次、法术槽就两个、武器技能也就两个、移动速度没狗快、什么都要等CD的性能,应该尽早送进疗养院插着尿管死在床上,别出来折腾什么崛起了。护工给你两巴掌还得小心别直接给你打死了,送你出门放风的时候还得走两步等你跟上来。 我从未见过性能如此垃圾的主角,除了8秒一次的闪避和少数几个武器技能,大部分时间你在boss面前就是木桩,只能靠背板打boss。我还是联机尚且如此,简直没法想象单机玩家是什么体验。 [h2]完全不负责任的怪物设计[/h2] 按理来说,羸弱的主角应该配羸弱的怪物。可惜你游完全不是,怪物高伤害、高血量、高移速、高攻击欲望,随便一个精英怪在同级乃至玩家压他三级的情况下都能把玩家当狗打。在默认难度下,只要来一群小怪,玩家基本就得掉半血以上。 精英怪挥手就是大氛围AOE,还有招式不带停联动。要么就是各种逆天debuff,百分比扣血的点燃腐蚀中毒,强控数秒的冰冻眩晕。Boss更不必多言,高机制+高数值,每一个都是纯种的粪怪。想分心解机制,boss一个平A直接拍掉你半血;想堆输出速杀,boss直接

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Tech & Ops
-0.03
Developer support -1.13
“developers ignore PVE player complaints about constant nerfs” (18)

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Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.

Steam review activity

% positive over time
since launch, by month · major update DLC
80%85%90%95%100%
May 2022Sep 2026
Reviews
per day · 362 reviews, peak 20/day
01020
Aug 19Sep 16

Steam only gives daily counts for the last 30 days; longer ranges are by month. Months with fewer than 10 reviews are left out of % positive. "Show updates" marks major updates and DLC the developer posted on Steam (since about 2020) — hover a column to see % positive the month before and after.

Review languages

Languages of the 445 reviews we analyzed from the past year — not all Steam reviews.

  • English33%
  • Russian16%
  • Chinese13%
  • Portuguese9%
  • Spanish7%
  • French5%
  • Other17%

🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.

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