Ori and the Will of the Wisps
ActionBeautifulMetroidvaniaPlatformerGreat SoundtrackSingleplayer

Ori and the Will of the Wisps

Play the critically acclaimed masterpiece. Embark on a new journey in a vast, exotic world where you’ll encounter towering enemies and challenging puzzles on your quest to unravel Ori’s destiny.

Developer
Moon Studios GmbH
Publisher
Xbox Game Studios
Franchise
Release date
Mar 10, 2020
Store page updated
Oct 3, 2025
Price
$29.99 · Steam store ↗

Review Analysis Score

90.8/ 100

Based on 460 reviews from the past 1 year

“ultimately satisfied after beating all bosses with lingering emotional impact”
특정 보스에서 아 난이도 쉬움으로 할걸하고 손가락 빨개지고 엉엉 울면서 했는데 결국 다 깨고 나니 더 여운이 남네요 빛폭탄 스킬이 포물선을 그리지 않고 직선 바주카마냥 날아가버리는 버그가 있습니다 고쳐주세요 진행 안되서 진땀 뺌

How it holds up

−50+5
Gameplay
+2.11
Controls & feel +3.13
“movement and swinging mechanics feel smooth and satisfying” (60)
刚开始玩的时候,确实,美术,地图设计,操作手感是真的不错,以及很多别出心裁的设计让我眼前一亮:哇,这游戏不错诶,然后跑了一圈大地图,在得到二段跳,投掷之类的跑图能力后体验非常好,如果在那时候就写评价,那我肯定会打好评,并且吹爆。 然后我就迎来了第一坨——追逐战,这个设计垃圾至极,当然,跑图能力很爽,操作上手还可以,容错率居然也算高,但是初见杀很恶心,以及不小心死一下然后直接重开的极高代价,没错,毕竟叫追逐战,中间不存档也理解,但是我TM在短短两个小时经历了至少两个追逐战,这玩意频率是不是有点太高了啊?一个地图固定一个,体验也越来越坐牢,流程变得又臭又长,然后新来个地图在加上一个新的能力,然后没捂热就用不上了,哦对了,这第二坨TMD就是技能——固定三个,制作组你怎么想的?新地图刚需那个刚得到的技能,然后剩下俩槽,一看一堆技能,实际上也就固定那几个,刀,箭,如果技术没那么强,还得加上一个回血。我比较菜,导致输出的技能槽只有一个,如果要快速打输出就得一直换,然后死个几次习惯一下,打BOSS战真的是被恶心到了,敌人设计的中规中矩,但是就是奇迹的能恶心你,打蛤蟆给你来个地刺,然后防水淹你,顺便放几个小弟配合技能打你,哦,还有禁回血,这个我不太确定,但是后半程拼死拼活打完了也没回上血。后面打蜘蛛,打一半开黑暗,换地图,OK啊也是享受到了,不过这个有存档点,好多了,不过也没好到哪。 至于装配的符

🔒 5 more indicators

Story & World
+3.20
Story +3.28
“story is extremely emotional and satisfying ending” (42)
Muhtemelen öve öve bitiremeyeceğim bir inceleme olacak (: Ne yalan söyleyeyim Ori serisine bir ön yargım vardı. ŞUAN KENDİME HER TÜRLÜ HAKARETİ SÖYLEYEBİLİRİM! Muhtemelen oynadığım en iyi 1. veya 2. metroidvania... Aga oyunun sanat tasarımı açık ara bir oyunda deneyimlediğim en iyi sanat tasarımlarından. Hikaye aşırı duygusal, ağlayacaktım la az kalsın. Karakterler İNANILMAZ! Her biriyle bağ kurabiliyorsunuz. Müzikler çok güzel, herkese hitap eder mi bilemem. Bazılarını dinlemeden uyuyamıyorum. Keşif hissi zaten çok iyi. Ve oyunun ana kötüsü... Tek kelimeyle EF-SA-NE. Gücünü hissedebiliyorsunu

🔒 2 more indicators

Content Volume
+1.98
Volume +1.67

🔒 2 more indicators

Visuals & Sound
+4.62
Visuals +4.59
“scenes from dark forests to fluorescent underwater worlds with strong layering and emotionally tense color use” (196)
从幽暗的森林到荧光闪烁的水下世界,场景层次感极强,色彩运用充满情绪张力。配乐与游戏完美融合,曲目能点燃战斗激情。角色移动如丝般顺滑,跳跃、冲刺、攀爬等动作反馈精准,后期技能解锁后能体验行云流水的平台跳跃。地图充满巧妙谜题和隐藏路线,将玩法与叙事结合得淋漓尽致。新增的武器系统和技能树让战斗更丰富,Boss战难度也不怎么高。故事也通过极少台词传递强烈情感。总之玩起来非常的惬意,很舒适。

🔒 1 more indicators

Multiplayer
+4.25

Not enough data — only 1% of reviews mention this.

Playing together +4.25

🔒 1 more indicators

Fairness
+0.42

Not enough data — only 3% of reviews mention this.

Balance -1.00

🔒 3 more indicators

Tech & Ops
-1.20

Not enough data — only 8% of reviews mention this.

Stability -2.33

🔒 3 more indicators

Scores are the average of reviews that mention each category (−5 to +5). Fainter bars were mentioned by fewer reviews; grey means too few to trust. Tap a category ▾ to see what drives it.

Review languages

Languages of the 460 reviews we analyzed from the past year — not all Steam reviews.

  • Chinese39%
  • English33%
  • Portuguese5%
  • Russian5%
  • Spanish5%
  • Korean3%
  • Other10%

🔒 Scores broken down by language — how Russian or Chinese players rate each category — are in the paid dashboard.

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